Thank you for the tip on changing the VR post processing “sharpening” value in the Usercfg file to “0”. Much better and resulted in a little bit headroom.
I’d like to ammend that my system now averages 34 fps instead of the earlier reported 30 fps. After re-testing I descided to keep toolkit resolution at 80% but increased toolkit sharpening a bit to 35%. Also in MSFS I added bloom effect, without much apparent impact on fps. With 34fps, I like that it gives a tad of headroom when things in sim get busier compared to 30fps before.
All in all it is nicely balanced between graphics and average VR performance in various MSFS (still motion smoothing disabled in OpenXR).
Nvidia driver settings: 40 max fps, low latency mode on, power management prefer max. OXR at 100% scaling.
Running my i7 10700k at 4.9 Ghz all core, 2x16 GB DDR at 4000 16-17-17-36, feeding an evga rtx 3080 ti ftw3 ultra in overclock mode.
As mentioned, running OpenXR_toolkit FSR 90% sharpening at 80% scaling and 85% world scale.
I get a near solid 40 fps with the above. The only time it dips occasionally and temporarily into the upper 30’s is when over metropolitan areas. All my flying is below 15k ft.
I have to recant my claim about no AA/shimmering of building and trees. On my climb out right after takeoff, there is a band of distant ground objects seen at about a 10 to 30 degree aspect angle that are a shimmering mess as I climb. Once the above that aspect angle everything clears up, including all ground objects for as far as I can see. BTW, I have excellent vision and hate jaggies with a passion. VR has been an exercise in visual clarity compromises for me; I’ve come to the place where the VR “whole” experience is DEFINITELY much better than the sum of its parts.
Really looking forward to when (if?) MSFS implements DLSS for VR. That will be a grand day indeed!
Regarding the shimmering: Yes, what you describe is the big issue I have. I believe the reason it clears up once you climb further is because the buildings are simply no longer rendered and the scenery switches to 2D (but it still looks normal as you are now at sufficient altitude).
Just picked up a G2 on Friday…it’s my first VR experience ever and I’m loving it so far. I also love tweaking to get everything “perfect.”, so I had some serious fun this weekend.
So far, performance has been good…pretty much exactly what I expected. Mostly 30-40 fps with smooth performance. Running a 3080, Ryzen 3700x, 32 GB Ram.
My biggest nitpick right now is overall clarity. I’m getting more blur than I thought I would, especially at a distance and to my peripheries. Again, this is my first ever VR experience so I’m not sure if this is just simply a VR limitation at the moment, or something that can be improved with further tweaking. I also noticed I’m fiddling with the headset quite a bit while in flight in order to improve the clarity. So it could also be a matter of just finding the correct headset adjustment for my head.
Current Toolkit Settings @100% OpenXR and 100% In-game :
Sharpening: 100% (I find this at max helps eliminate some of the blur, but I’m not sure if it’s just placebo?) Also, I haven’t disabled the default sharpening in the .config file…It seems like I should do that?
World Scale: 85%
You could try this to get an idea what amount of clarity the g2 is capable of. Set both OXR scale 130 and MSFS scale to 130 (config sharpen 1) and disable OXR toolkit. It will not be playable but you can compare to your toolkit experiments.
So i’ve been using the OpenXR toolkit with MR on and while it works and provides increased clarity, i thought id try it with MR off.
It seems to make a much bigger difference with MR off vs on. (I hope that makes sense) I’m going to try and go back to not using MR anymore. I was in the FBW a320 and was blown away to see 40fps. I had my LODS at 65 as that’s what was required to use MR without too many hiccups.
The world scale and prediction dampening are first class additions.