Thanks for the explanation, just something I noticed.
In VR, try turning off RTX Dynamic Vibrance in NVIDIA app if it is on. Way worse with it on for me.
Not all reflections are nessesarly bad , imo it is also to concider how many screens e sim runs on and also zoom factor, and translate to get it in the right perspective
Beneath picture is devided over 8 screens just with one windowed frame,
My cubemap is set to 512 , all else on ultra
Tried it…No difference for me.
The “bleed thur bug” not fixed. I want to remove all reflections from the windows. Be another 3 months before we know. This is crazy.
I can’t believe Asobo didn’t fix this in SU1. I have never seen reflections anything like this in real life. It’s crazy. Most planes have glass coatings to greatly reduce or eliminate reflections anyway. Real planes are designed from material types to glass positioning and shape specifically to reduce reflections as much as possible. The fact that you can see the ground and runway reflecting on the windshield from the pilot seat is a bug, it’s a bug, don’t call it a limitation, don’t call it a graphical phenomenon, it’s a bug.
How could any tester fly any plane in MSFS2024 for more than the 30 seconds it takes to lift off the runway and not notice the incredibly distracting unrealistic reflections of every single thing under the plane as if the cockpit was not there? It makes no sense, along with many of the other glaring immersion breaking bugs in 2024, makes no sense how this could have even been tested at all. I’m flabbergasted at this point how none of this in your face immediately noticeable stuff is being fixed or even acknowledged as an issue.
Looks like at least one issue is supposed to be fixed in SUB 2
Cheers
PACO572
I presume this fix does refer to our problem, though sometimes I’ve been mislead by the way they discribe things.
I haven’t done a comprehensive search, but I’m certainly still seeing bad reflections on several aircraft - including the Daher TBM930, which used to be my favourite for a quick flight. Can anyone confirm if they’ve found an aircraft which has been fixed, and can the Community Team give us a list of the “some planes” which are believed to be fixed?
Concerning a comment you previously made:
This is absolutely true, and with good reason. The reflections occuring in the two eyes in VR are at different angles, and therefore give rise to two different moving images which is fun for the brain to sort out. So twice the problem! As the effect is significant when landing (due to the large white markings on the runway), and must be consuming an amount of processing effort in the ray-tracing, this certainly makes it into my list of worst (and most unnecessary) bugs.
Yes it does and I’m sorry if you felt misled by my comments. I knew that if I couldn’t get the my issue fixed at least I could try to turn off reflections. I didn’t really care which gets worked in first but I thought I would cover both bases. The thought being, turning off reflections while they fix reflections is suitable compromised given the lengthy time in between updates. So I’m in favor of this wish list item. Thank you for your comments.
PACO572
Following advice from @Jummivana , I would like to confirm that the reflections bug is still present in SU2 beta for the aircraft I have used recently amongst those I listed in a previous post above.
I would request that either the bug is logged for future correction, or that an option is added to switch off these totally unrealistic reflections as requested in this topic .
I looked into this issue a bit deeper, since I was curious to know why some aircraft had bad reflections, while others don’t. I made some comparisons between the Flying Iron Spitfire and FW190.
The Spitfire does NOT seem to have the excessive canopy reflections, but the FW190 does. So what’s the difference?!
At least for FS2020, it looks like aircraft 3D models are split into EXTERNAL and INTERNAL models.
- FW190: both inner and outer surfaces of the canopy glass are in the EXTERNAL model
- Spitfire: the inner surface of the canopy glass is in the INTERNAL model, the outer surface of the canopy is in the EXTERNAL model.
Over here in the dev support forums, the FSReborn developer Raul found that moving the canopy glass 3D model from the external model to the internal model solved the issue for his aircraft. It looks like materials in the external model are designed to reflect the environment - which I guess makes sense but I assume something is different than in MSFS 2020.
Now I can’t say if this is the reason behind ALL of this, but it was interesting (to me ). Here
is the FW190 INTERNAL model, note how it doesn’t have any glass in the INTERNAL 3D model; because it’s all in the EXTERNAL model!
And here is the Spitfire for comparison - with the inner glass surface in the INTERNAL 3D model. The outer glass is in the EXTERNAL model.
For a change, I’ve just flown in the Beechcraft Kingair 350i, and I noticed that the reflections are visible not only on the windscreen, but also on the glass displays (PFD etc).
This is the first time I’ve noticed this, so it isn’t apparent on the aircraft I normally fly.
This looks like a good theory. The problem is present on so many aircraft, it can’t be just bad coding so is likely to be something more fundamental and this looks quite possible.
To someone in the Community Team - could you please pass this information on to the developers, as this may be something thay haven’t considered. There has been no movement forward on this problem despite affecting so many aircraft since day 1 it would be good to see some progress.
Voted, real airplanes don’t have this game like reflections on the windscreen/gauges
You’ve reminded me that I’ve seen it on other reflective surfaces, not just the windscreen - gauges can be affected as well.
It is still present after SU2 (surprise, surprise!) - Asobo just don’t seem interested in fixing a problem affecting so many of customers in so many of their aircraft, nor in giving us the option to switch off the internal reflections completely. From a discussion I had with a CM, he seemed to think this was “by design” (that is done deliberately rather than by accident), and therefore would not be classified as a bug. I have not seen nor been told of a single aircraft which has been fixed.
All we can hope is that one day someone who matters happens to notice how bad it can be, and begins to take us seriously.
I will point out again that I have methodically counted 26 planes in FS2024 that are noticeably affected, at which point I gave up checking. If that is not a sufficient number to get Asobo concerned, even doubling the number wouldn’t help.
I will also point out that I haven’t found a single plane affected in FS2020, something else which should get Asobo concerned but doesn’t. (Just in case anyone is wondering - yes, FS2024 is meant to be the higher version.)
FYI, there are two bug topics related to this wish that folks might care to review and vote on:
and (as mentioned in a previous post):
It looks like the latest (.7) build of SU3 has solved the glass “opacity” bug, but this reflection bug still remains - in fact to me it seems to now be much worse.
(Daher TBM 930, clear skies, Orlando airport.)
I’ve never got such a clear image of the bug before.
I think we need to press harder for a fix.
Either none of the developers understand how reflections work (what is UNDER THE AIRCRAFT should not be reflected on the windshield) or they simply do not care that it’s completely broken. I guess both of those could also be true. Either way this STILL being an issue is simply inexcusable. PLEASE, PLEASE, PLEASE at least give us a way to TURN OFF the ridiculous, distracting, impossible “reflections.” Seriously… this is absolutely fundamental “rendering 101” stuff here. FIX IT!
What suprises me most is that this very obviously incorrect modelling was done on 30-plus aircraft in FS2024 yet zero aircraft in FS2020. How was this fault copied across so many aircraft with each of the developers not noticing? Did none of them ever test-fly the planes?
And still no word from Asobo, no recognition at all that this is a fault which needs fixing, or at least giving us the option of turning off the reflections completely.
To add some clarity, the incorrect reflections occur when the inside surface of the glass 3D model is in the “exterior” 3D model of the aircraft. I don’t necessarily consider this as incorrect modelling of the aircraft itself since they worked fine in MSFS 2020; but perhaps it is incorrect modelling in terms of the logic used by the rendering engine itself.
In MSFS 2024: the rendering of reflections in the glass in the exterior model seem to “ignore” the interior cockpit model, and only reflect the scenery around the aircraft.
In MSFS 2020: the rendering of reflections in the glass in the exterior model also seem to pick up the interior cockpit model, which gives a more realistic result since scenery under the aircraft isn’t reflected in the canopy.
So this issue only impacts aircraft where the inner surface of the glass windows is contained in the exterior model; unfortunately, that’s quite a few aircraft.
Any developer can “fix” this on their aircraft today by updating it to move the inner surface of the glass into the interior cockpit model. I’ve done this for two aircraft with mods (here and here), and also tested a fix for IndiaFoxtEcho to fix one of their aircraft. However the question remains: is this a design decision, and thus developers will need to update their aircraft, or is this a bug that might one day get fixed, avoiding the need for devs to update their aircraft.