RELEASE NOTES 1.29.30.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
General Bug Fixes
- Several crashes have been fixed across the title
- Fixed potential crash when requesting missing or malformed Waypoint / VOR / NDB
- Guimbal Cabri G2 occluder has been improved to match the cockpit
Airbus A310-300
Known Issue
- Accessing the secondary flight plan without a primary flight plan entered may cause the aircraft to lock-up.
Textures
- Parking Brake spelling fixed Some low-res textures improved on Base version
- Fixed flight deck cockpit sticker not moving with door
- Fixed TRIM wheel & yoke textures
- RAT is now animated (in cockpit only)
EFB/IFE
- EFB - Added automatic METAR lookup based on To/From Airports
- EFB - Auto-populate Wind, Temperature, Runway Condition and QNH from the METAR
- EFB - Added manual METAR Search
- EFB - Added ability to enter numbers on flight planning page, as well as sliders for PAX, cargo and fuel (Click the text)
- EFB - Removed sound volume sliders
- IFE - Fixed erroneous ETA to destination
- Fixed OAT to return value not representation with live weather
- Fixed wind direction being filled with VRB which is not processable
Sounds
- Master audio control is now through in-game settings
- Fixes to volume levels
- Fixed AI A310 volume levels being too loud
- Fixed AI A310 rolloff distance being too great
- Fixed directionality of APU noise
- Fixed audio at rear of cabin being too quiet
- Tweaks to interior attenuation
- Tweaks to engine sounds
- Tweaks to engine/apu start sounds and their event cues
- Tweaks to brake fan and packs system sounds
- Adjustments to ground rolling audio
- Improvements on sound bus routing to allow for more volume control in settings
- GPWS on the inside are now always sounding
- Improvements on AI sound
- Improvements on interior engine audio
- Improvements on switch volume levels
FMC/Systems
- Fixed SimBrief import
- Fixed numerous FMS crashes
- Fixed TOD triggering too early, linked to approach phase starting too early, and SPD lim too early
- Fixed pressure system issue
- AP staying connected even when less than VLS -10 (Option in EFB now, if set to ON then AP disconnects at VLS - 10) “In a flight AP stays on even when getting bellow 100KTS; After take-off AP cannot be switched on bellow 100KTS”
- Fixed LW issue for imperial
- Magnetic variation added to RMI
- Enable SET AUTOBRAKE commands from MSFS settings for TCA Airbus quad
- Fixed VOR frequency in ILS box
- RSK a waypoint to VERT REV brings up VERT REV for the destination airport
- INIT B is now saying ZFWCG instead of CG
- Fixed pitot heat
- Fixed an issue with right wheel brake on some hardware
Tooltips
- Hard coded aircraft type for external applications that were showing TT:
- Fixed spelling error in trivia text
- Chronometer tooltip fixed
- ND Brightness tooltip fixed
- Switches
- WX radar switch fixed
- Cameras
- Fixed Showcase QuickView4 under belly camera
ATC
- Updated default livery ATC callsigns
- Lighting
- Cockpit lights toggled with L key bind
- Control Keybinds
- AP commands can now be bound to default key commands
- FMC/FMS
- Xbox fixed need to press A twice to enter characters on the MCDU
- Improved intercept calculation methodology on all SIDs/STARs
- FO VOR gauge animation fixed
- FMS Cruise Temp can now be edited
- Numerous FMS crashes fixed
Dev Mode
When enabling Dev Mode, a pop-up may appear which causes the sim to stop accepting input. Closing and relaunching the sim will cause it to accept input and the pop-up can be dismissed. This only occurs the first time Dev Mode is enabled.
SDK
IMPORTANT: From SU11 onwards, we added some restriction on allowed files in an Asset Group of type SimObject (aircraft), see https://docs.flightsimulator.com/html/Content_Configuration/SimObjects/SimObjects.htm for more info on what files are allowed or not.
Please note that despite what the doc is saying you don’t have to manually edit the definition files to reference extra files that you want to put in your simobject asset groups (the doc will be updated for official release).
- (Systems) Fixed two SimProp Enums (AIType and AssistanceItemID)
- (DevMode) Fixed the Wasm Debug window so that it does not provide wrong & irrelevant information for encrypted modules
- (SimConnect) GetLastSentPacketId can now be used in SimConnect C# API
- (Systems) Fixed ASSISTANCE_ITEM_AIR_MASS_FLOW_MODE insertion in AssistanceItemID SimProps enum