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Cheers! ![]()
Thanks for your feedback. To Remove the Pilot on Ground, simply click your Seatbelt.
Cheers! ![]()
Ah thank you very much!
Greetings, it’s a beautifully modeled plane. Great job to the publisher.
I just have a couple of minor concerns regarding takeoff, landing and stall performance. I’ve noticed that landing requires almost full 100% nose-up trim to have an acceptable performance and this is almost 25 knots over the published stall speed.
If you dip below 100 knots, the sink rate is too high for a safe landing. I can’t get anywhere near the stall speed of around 75 knots, even near empty weight and a minimum amount of fuel without high sink rates below 100 knots. I have to use 100% upward nose trim when I get close to these speeds.
I think once this is patched it will be a perfect plane. She flies beautifully at climb and cruise.
I haven’t had that experience, but you may be shooting for too low a landing speed.
The WWII pilots’ handbook has this to say about landing:
Try bringing it in closer to 90 MPH and see how it feels. That’s what I’ve been aiming for on final with a gradual reduction in throttle once over the threshold with increased back stick.
It’s a challenge, that’s for sure.
This was my dad’s sole criticism after he bought it for his sim. Everything else he seems to enjoy about it, but that effect was distracting and felt out of place. Obviously a small criticism, which means its a great product. Maybe they’ll remove/improve that effect over time.
Just purchased the Wildcat yesterday, what a great plane. I’ve been flying out of Gillespie field around San Diego in the Commemorative Air Force livery. I’ve seen the real plane fly at several air shows here. You can tell by the unique engine sound when an F4F flies over, you can hear every cylinder.
Thanks to Got Friends for a good job! Make more!
Sim Update broke multiplayer animations, as Wildcat spawns in with folded wings, that’s where they stay when flying… ![]()
It was doing something similar for me before the update (in fact, ever since I first got it!) …at a distance any other F4F’s looked like birds and it took me a while to work out that the wings were folded / partially folded until the A/C got closer …and then appeared normal!
@DigitalJonx I’ve owned the F4F now on xbox for a good few weeks, and I have to admit Im becoming addicted to it. Its does everything so so well, its a beauty to fly short or long flights, Its stunning to look at, it even Dogfights like a true warbird unlike some other products availiable else where
Agree that having the choice of default would be nice but I also hope they don’t remove the PMS50 version as that’s my goto.
Understand XBox players have to deal with a lot more limitations than us PC players but the PMS50 is just way more functional and I’m very grateful GotFriends added it as an option just before release.
I saw this today. I wasn’t even flying the Wildcat. I was in the new Heatblur/IFTE F-14A Tomcat taxiing for takeoff when I saw a P-38 Lightning and a Wildcat chasing each other at low level over the field. I own both aircraft so the model-matching was correct, but the Wildcat had folded wings.
Later on, I saw two Milviz/Blackbird Corsairs dogging around and their wings were NOT folded. I also saw a Hellcat in the distance but not close enough to see if the wings were folded or not.
Hopefully GotFriends can figure this one out and issue fix quickly.
The crux of the issue is that our folding wings are multiplayer compatible.
We will need to remove multiplayer compatibility in our next update in order to achieve stability. That said, once there is a Sim Update that fixes the bug causing this issue, we will be able to roll out another update rolling back the changes.
I know most of our customers don’t fully understand development jargon, so I will do my best to make sense to the general public.
In SU-14, Light Variables of all indexes are not being fully transmitted over the multiplayer sever. In a normal play session, all lights, all control surfaces, and all engine parameters are sent back and forth on multiplayer servers. This update removed multiple lights and indexes from communicating to each other. Since the simulator has never had multiplayer support for custom animations and effects, multiple developers have “re-purposed” lights and control surfaces to do other things so that they work in multiplayer. We started doing this in the Gee Bee R3 with our aerobatic smoke and the Flaps Lever. Basically flaps trasmit over the server, so if our smoke was tied to flaps, smoke is then transfered over the server.
The F4F-4’s gunfire, molin signal, wing folding and more was using these “spare lights” to work in multiplayer. This was a very experimental custom feature and still isn’t officially supported, hence it breaking in SU-14.
We will put out a hotfix this week so that the F4F-4 doesn’t look like a flying dolphin anymore and depending on the next update we will re-incorpate folding wings with multiplayer.
Cheers, hope that wasn’t too confusing ![]()
Important Update Information:
Version 1.0.1. Changelog:
Additional Notes:
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Congrats to the developers of this nice bird. Outstanding work.
I have two questions. Is it correct that the attitude indicator is caged when the adjustment knob is turned to on ( Caged flag visible)? I always thought you have to switch to on to uncage.
Second. On lot of pictures I see lower cowl flaps. Were there really F4F - 4 without these lower cowl flaps?
Kind regards Marcus
Is this bird worth getting if you already have the F6F Hellcat from Flying Iron?
Yes, I think so. It is really detailed and worth the money. I own both and love them. And the F4U Corsair from Blackbird Simulations of course. What I really miss in MSFS are the A2A Warbirds with accusim. I am just a little bit confused about the cowl flaps and the attitude indicator.
Kind regards Marcus
Absolutely. Both of them are great products, but they are different planes and fly differently.
Feel you there. I loved my A2A Civilian P51 Mustang.
Yep, MSFS is visually a gem, but there is a leck of “technical deepness”. Because of the outdated graphics in P3D I prefer X-Plane at the moment. Just my opinion.
Early swing wing?