After some tests, I can confirm the graphic issues like low resolution ground texture and building pop-in are related to Terrain LoD setting. Further test shows that Terrain LoD setting after SU5 is different from before that it has less effectiveness now.
Notice how the LoD setting affects the buildings far away
The LoD setting is maxed at 200% in game settings. We can get higher value by edit the settings file manually, but we all known this is not a real solution.
Thatās a bigger difference than I thought it would be. Thanks for showing that. Now Iām definitely turning them up. Maybe 200 is good enough. I fly in VR so I canāt go too high.
Well what we really do need is a sliders for both Terrain ground Resolution and Buildings draw distance.
Right now theyāre tied together, we have no control on it, and on my rig whatās hurting the frame isnāt the ground textures but the drawcalls for buildings, Iād rather have lower building draw distance and much higher ground texture res because at FL38 all you need is sharp textures.
We NEED a separate slider for terrain resolutionā¦
The kind of details I used to have at 90 Terrain LOD on SU4:
Well just done a flight in the 787 looking outside looked amazing and smooth so though great this is so much better as soon as I got to 25,000 and above thatās when the ground image went blurry in places. The LOS above 25,000 is just shocking and really needs looked into.
Completely agree with what has been said about degradations in ground texture quality.
I currently have terrain LOD set at 4 and objects LOD set at 2.
But still the textures are not as crisp as I would like at cruise.
Also seeing a downgrade but getting the āreasonā behind it. I am on a 1440p monitor and for now what worked for me is adjusting the render scale from 100 to 175 and also a slight LOD increase in the cfg (4). I know this seems a bit crazy and will be depending on your CPU/GPU but the headroom the new patch actually gave made this possibility when I locked my frames to 30fps.
I think there should be more options in game to adjust the experience to your own liking but isnāt that something that they were working on already?
Some guy arrived on a thread yesterday ( in which I posted a CFG file when asked by another forum member ) , and started saying that people should not be adjusting CFG files etc etc etc .
I ended up, after responding to this guy , getting into trouble with forum moderators.
ę„¼äø»ēé¼ļ¼ Thanks for sharing the solution. I agree that there should be separate option to adjust the object draw distance and terrain texture distance. From what Iāve learned the GPU demand for terrain texture is lower than 3D objects. Also it would be great to add a transition effect to remote objects which happen to be at the border of the drawing distance, such as a fade in fade out feature just so there wonāt be a sudden appearance.
what I fear at some point, is that, through a next update, they hardcode such things and prevents us from modifying LODs. Kinda like they, willingly or not, prevented us from using the tree distance mods. And then weāll be stuck