In retrospect “get this right with you guys first” can have a different meaning: “When enough licenses are sold to simmers in order to sustain financing the additional year of development needed for Xbox, then Market Place sales will be 20x more on Xbox than PC and we’re good for 10 years.”
Nothing really wrong with this, but to stay on the topic, and on focus, this raises the question of what direction the game will take if 20x more Xbox users concerns are different than 20x less PC users. I’m not saying here something about gamers vs simmers, but to illustrate:
How many Xbox users are concerned with multi-screen so that it finally gets supported?
Nothing wrong with the Xbox in itself, but if this is so huge a success, and given the limited resources available, the game can only be focusing for the largest population using the game, an in this case, it is not a question of gamers and simmers (although it could), but I have a strong feeling from the initial Xbox feedback it will be a question of how you use the game and for what reasons. This can be diverging greatly from the traditional “simmers” usage scope (offering in-game purpose in the form of missions which is good in my opinion, instead of letting people learning on their own). But on the other hand, for the last 20 years I’ve been contributing to building this industry, the goal year after year was making the simulation closer to reality from an operational standpoint, not just a visual standpoint. With FS2020 I can’t help seeing, just taking the avionics as an example, a decline in fidelity to the point what you do on the game is no longer equivalent to what you’d do IRL sometimes.
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PS: In case it is misinterpreted, the above is only constructive criticism. I do like the game for what it’s worth, and I do entertain myself with it in VR from time to time. However this doesn’t mean one can’t see its faults and communicate about those either, unless believing those will automagically resolve by themselves.