Please add the ability to have different camera views in different spawned “multiple windows” as provided by General Options>Experimental – e.g. Cockpit/External/Drone cameras. Each view should support the full functionality of that camera view (zoom, pan, follow, etc.). This could be achieved programmatically by changing the camera view in the active window (the Windows OS can provide the active window ID). So you would select the window you want to change, and then do normal camera view selection. Additionally, the General Options>Experimental could allow for a “default camera view”. This would allow different windows/monitors to have different views of the aircraft or terrain/area or instrument panel, or map, in view while flying. This would greatly improve the experience and usability of MSFS, and make it competitive with other flights sims which have this feature (more sales!).
p.s. In this request “window” and “monitor” are used interchangeably as the spawned window can be on it’s own monitor.
I’m talking about a fully functional second window, not a “popout” that only displays a G1000 panel, or whatever, but has no active controls. It’s been requested before but not in this Wishlist as far as I can tell.
The second window will be a duplicate of the first one, but with it’s own eyepoint and zoom as set by user. Previous versions of FS had this feature. With two displays, one over the other, makes a very realisitic presentation of what RL pilot is looking at. Set up with out-the-window view on upper monitor and instrument panel on lower monitor.
Would this feature overload the PC’s video processor? Maybe.
Totally agree with this - FSX had this and it was incredibly helpful. In FSX, you could create separate windows and in each one choose any view - external or cockpit or instrument panels. (And as the OP pointed out not just specific popouts on glass screen instruments). I want to be able to look out the window at the same time I’m watching instruments.
Hello, i use my tablet with spaceDesk application (that create a virtual screen).
In this way I can manipulate switches and button with my fingers : GREAT feature.
But the bad thing is that the view on my tablet follow the principal view witch is connected to my trackIr. impossible to use in this case.
We need to have a locked view on secondary monitors.
Edit : After a night, yes I think we need an option on Window configuration in MSFS : “Camera mouvements linked to principal screen”. If uncheck, we can move camera independantly from windows, and it doesnt move if the camera move in another screen.
For track IR devices, we need to link the TrackIR with a window (or with the principal one)
Yes, please. A lot of the flights I do for my Patrons, I have to continue to use FSX for, because of the ability to add multiple windows with different views. This would be very helpful, and beneficial
In the software all popouts are in the 3D view; they increase GPU load.
The Xbox mission statement is a single 4K monitor for 3D.
Instruments in real life (G1000, A320 PFD, ND, EICAS, MCDU etc.) are independent 2D LCD displays, which don’t require a powerful GPU.
So “camera views” (the world) and “Instruments” (flat panel in front of pilot) are very different. If bundled together confusion can be created. That’s it in a nutshell.
To be fair users need to be clear if they are requesting 3D or 2D views. Some requests are a bit fuzzy.
Home cockpit builders want extra 2D instruments, often on many monitors. Just like FSX, except that modern LED monitors are superior and cheaper to monitors in the FSX days.
An old second GPU in a slow PCI slot will handle 2D views ok.
That breaks the Xbox mission statement though.
EDIT Dec/24. In FS24 DX12 seems to be more efficient with popout windows.
Loading into a vanilla session of MSFS2020, turning on the virtual G1000’s (to display the AHRS/ ADC on the PFD, with Map data/ ancillary data on the MFD), and popping out those displays will continue to update Until the display mode is switched to VR mode, where the popped-out windows will only display the last refreshed window piror to vr mode. Oddy though, I was noticing on the MFD, the low oil pressure state was inverting between Red on White to White on Red much faster (almost as if the polling was hardware locked to the primary display)
This is leaving a thought that there is still a display processing thread active within memory, but because of VR mode, it behaves like a boolean switch. Not sure if the reasoning was an oversight or because of the stereoscopic 3d to 2d projection would be a reference to subordinate display processes/threads (and may cause display issues on other displays).
Or in simple terms, the thought is VR mode causes a different output which any secondary displays must then be reconverted back to 2D (instead of having multicore process)
I will attempt to clarify what I, and I believe many others, are looking for. In the following “window” and “monitor” have the same meaning as any window can be placed on separate monitor. Also, for me, “2D” vs “3D” instruments is irrelevant. Either provides the feedback a pilot is looking for. Also, for me, I am only interested in analog/steam instruments, as the historic airplanes I fly only have those. But for others, the exact same instrument panel you would be able to see in “Cockpit” view would be desirable – even “glass” instruments.
Goal: Be able to see aircraft instruments on a separate monitor, no matter what camera is selected on the main monitor.
As you know there was a request to restore (from FSX) the ability to have multiple windows. These had a variety of uses. One of them was to put the plane’s instrument panel on a separate monitor. Asobo finally implemented “multiple windows”, however the added window could only display what was in the main window. It was not possible to have an external view while also having an instrument panel view.
Initially, I and others asked for the added window to be able to have any camera view in it (separate from main window) – i.e. what this thread is about. This request went nowhere. So now I (and others) are going with the KISS principal for FS2024. Just give us a window that shows the instrument panel. This will allow us to fly the plane with the assistance of instruments, no matter what the main window shows. When making videos for example, the main (recorded) window can have different camera views, while the instruments are always available and not being recorded.
So you can see that while being able to have different camera views in multiple windows would certainly be desirable, at the minimum please at least give us the instrument panel in a separate window/monitor.
What I want (and I believe many others do too) is quite simply stated - the same display choices as those we had ten years ago.
Surely that is possible in this enlighteend age.
We’re not talking VR here - anything on flat or curved glass monitor screens is 2D when we look at it, whether we like it or not. Personally I can’t see much difference between a 2D or 3D panel when it’s displayed on a flat screen, even when using TrackIR - any 3D effect is welcome but minimal. But in my opinion “3D view” would be sufficient if confined to one main pilot view ( probably out the main windscreen).
Yes, many of us have been very clever in developing cludges to get around the problem - we have several monitors (I have six), we have multiple video graphics adapters, we have popouts, we have Air Manager, NVidea Surround, several bluetooth, wifi or cabled connectivity systems with lots of little monitors in addition to the main display(s).
The penalty for all this is a troublesome complexity of hardware and software interdependencies that can and do cause untold hours of lost time just keep everything updated and working, let alone at a good frame rate.
I will certainly be trying MSFS 2024 when it arrives, but if I find that I still have to maintain the same ridiculously complicated system that I have today, which takes roughly 4 hours of attention for each hour of good flying, I’ll be looking for a good tiddlywinks simulator instead.
My new wish list entry to simply add a window for the instrument panel in FS2024 (which was merged with this more complex multi-view/multi-window wish by the moderator) would, like you say, eliminate a lot of the kludgy hardware/software workarounds many of us have implemented.
I know people have my best interest at heart when they reply to a problem “just add this hardware and this software”. But like you say, at the same time you are adding workload time (not to mention expense) to keep it all working that takes away from flying time.
When I make suggestions to software developers I make a differentiation between a “bug” and a “productivity improvement”. But most developers either don’t understand what that phrase means, or the impact it has on users. Hence the latter never gets done. That’s why I reduced the wish from “selectable camera windows” to just “instrument view window”.
BTW: This thread is basically the same wish. It has 107 votes compared to this thread’s 19 votes. My alternate wish to simply have an instrument panel window (vs different camera views) apparently fell into a black hole.
Brilliant suggestion! Here’s hoping Asobo continues to improve the game long after MSFS24 has been released. Most of us have invested a lot of time and money into it
It would be very nice to have the ability to turn on a small screen (small window) in the main screen where you can set it to see the camera on the outside of the aircraft or the views from the drone camera. Just a little extra window on your screen, just like your virtual map is in a window, but one where you can see the views of another camera.
Currently it’s possible to add windows to grow up the same view on multiplie screens
I want to add 1 or more detached windows with external views like MSFS2004 were I get cockpit view on main screen and external view on detached window
The response by MS of user requests to provide multiple windows is, so far, laughable. All we have is a duplicate of the original.
In a nutshell: A single 3D view, unless it is humongous size, is simply not big enough to provise a single view that will allow the pilot to do all required tasks all the time. If a view is wide enough for VFR then the istruments become hard to read and adjust no matter how good the resolution.
Many of us have more than one monitor, and could use an ability to add customized views focused on particular instruments or groups of them, and( this is very important) be able to operate the controls with the cursor in those views. 2D views are often all that is needed and indeed these can be designed to be easier to read than 3D views while retaining a true to life quality.
There is some software on market that attemps to do this, I used to use it with previous sims, but not nearly all instruments are available and the result though functional is not pleasing graphically.
The separate views need to be customized for content by each user. Fully functional windows would allow this.
Pourtant, dans MSFS 2004, on pouvait avoir plusieurs fenêtres de vues : je paramétrait mon écran principal avec une vue cockpit et sur mon 2ème écran, j’avais une fenêtre de la vue externe avion, une autre fenêtre avec la vue depuis la tour de contrôle, une autre fenêtre avec une vue lointaine, bref… on dirait que 20 ans plus tard on a régressé sur ce jeu.
Moderator edit:
Translated from fr by Microsoft
However, in MSFS 2004, you could have several view windows: I set my main screen with a cockpit view and on my 2nd screen, I had a window of the external aircraft view, another window with the view from the control tower, another window with a distant view, in short… It seems that 20 years later we have regressed on this game.