I see many on these forums complaining about lower quality ground textures after the last patch, and are wondering if it could be a data issue streaming from their cloud. If you’re connected to their servers in-game, have all of the data options on (streaming, photogrammetry, etc.), and are still having issues – please take a look below and give this a try.
Open Win10 Settings → Search for Xbox Networking → Click ‘Fix It’
Thanks! I was noticing slower streaming of assets compared to the previous build and this seems to have resolved that. Also recommend restarting after the ‘fix it’ button completes as that helped even further.
mine is open and connected and running 1gb speed internet plus running on Ethernet not wifi and still very bad quality looks like fsx and orbx together now
As the other guy pointed out, and which worked for me without having to run ‘Fix It’ every time I restarted my computer, you can also do the following:
Run Command Prompt ‘CMD’ as Administrator, then type: “netsh interface teredo set state type=enterpriseclient” without the quotes.
I type CMD into the cortana search in Win10, then right click the Command Prompt an Run As Administrator.
It’s kind of sad that so much tweaking is necessary in 2020 just to get a proper server connection. No other multiplayer game has ever been like this, they just connect to a server and work. What is the point of NAT, and why is this only an issue on Xbox related things? I’ve had this problem playing Xbox games but never anything on PC.
Believe me or not I did not add those exceptions. And I dont have interactive mode selected.
So it seems that Microsoft is again pushing limits and breaks any privacy whatsoever by doing this.
TLDR users with different firewall may dont have exceptions and have issues, try creating rule like is on screenshot
I’ve tried the following: creating a local cache at the highest definition for a particular area (Alameda) and I can’t see any difference when streaming or when using the local cache. Either there is a LOD bug which is also affecting downloading assets to the local cache, or there is no bandwidth limitation at all and the LOD is just reduced between v1.7.14 and v1.8.3.
It is sad but all these suggested fixes don’t work for me.
This connection problems occur since the second patch. One might questioning the quality department for releasing such patches.