Not sure what the distance was but yesterday i noticed Multiplayer Planes were invisible with only their lights showing, this was in the daytime. Wonder if it’s a graphical setting buried in a file somewhere.
Yeah I’m wanting the lights & body to appear/disappear at the same time. Currently it looks silly and it’s clearly an issue/bug, ergo hoping for a setting or something that could fix it, if not then a proper fix needs to be made and as the thread suggests a better LOD Distance for both items.
Whilst in VR, when flying in formation (close proximity within 1nm) of other aircraft on the server, I cannot see exterior lights of other aircraft. This makes it very easy to lose sight of other aircraft whilst in close proximity.
I also believe there’s an issue with seeing your own exterior lighting in the cockpit view when in VR.
Its also an issue during the day … planes lights pop up at 5nm, but the actual plane has to get significantly closer, till the rest of the plane starts to appear.
And then the Wheels only appear, at the last moment, typically as the plane touches down – even in FIXED GEAR planes !!
My impression is that in VR the LoD range is deliberately reduced in order to enable the most fluid representation possible in the movement. Apparently, no distinction is made here between the type of objects that are generated in a radius around the observer. When flying low - e.g. in a helicopter - I observe a similar effect on the ground, which can be seen particularly well on roads and rivers.
After the last (memorable …!) update, I was able to improve the situation a bit by modifying the config.toml (found under Official \ OneStore \ bf-pgg \ PGG ) by adding
lod_override = false
lod_override = true
However - be careful with the value “lod_override_with_lod = 2”. A value of 3 results in a better LoD, but the display is already beginning to slightly stutter. The higher you get thereafter, the worse the stutter becomes. Less disturbing in flight, but most embarrassing when taxiing on ground. (FYI, I’m flying on a RTX 2080 S)
So without without prioritizing the objects in the generation, which should represent a considerable effort in programming, I might consider the problem not solvable.
I concur. This is particularly apparent during community fly-ins.
I’m currently on SU10 beta, but they’re still good 20-30 aircraft on Fridays. Still, when flying along in VR, you usually see only around 5-10. As soon as you get separated from the group, on touch and goes etc., you suddenly fly “alone”. You can’t see others even though the live map is still full of planes.
This makes multiplayer (and not just mp) skies rather lonely in VR
Please devote some dev time for fixing small annoyances. I know getting the sim in order has the priority but things like these then end up unaddressed for years.