Screenshot by MrGoose5897
In order to ensure that World Update 6 reaches a very high level of quality, we have decided to move back the release date to September 7th. We are very excited about this update as it features many enhancements to the region, including new aerials and elevation maps, new photogrammetry cities, 4 hand-crafted airports , nearly 100 POIs and new discovery flights, landing challenges, and bush trips. It’s a ton of content and we want to make sure that it will be great. In the meantime, here are some highlights from the World Update 6 release notes:
-Several crashes have been fixed across the title
-Fixed ATC radar altitude so the ATC no longer asks you to change your altitude when it is not applicable
-The VFR Map now displays information for latitudes beyond 75 degrees
-New AIRAC cycle 2108 is now available
-Fixed crash in autosave in bushtrip missions when the user has a non-ASCII name
-SR22 performance and fuel consumption has been modified to better match POH
-Gyro Drift is now correctly set when Aircraft Systems assistance preset is set to Easy / Medium / Hard
-“Offscreen terrain pre caching” graphics settings has been added (Low, Medium, High and Ultra). If set to Ultra, all the offscreen terrain will be cached at full quality which will reduce FPS drops and LOD popping when panning the camera but may impact overall performance
-Maximum photogrammetry draw distance has been further increased. As a result, photogrammetry of downtown building areas will be visible from farther away
-Cities at night are now more visible on the World map
-The title no longer crashes when quitting the sim in VR
-Various tutorial fixes: briefs and debriefs are properly displayed, players can complete all the objectives in VR now
-Fixed group displaying issue in the scenery editor
-Projected Mesh not rendered when moving camera or adding new one in the Scenery editor (we force the loading of LOD 0)
-Improved some text rendering for XML gauges
-Plane debug screens now correctly calculate and display GPH/gallon per hour fuel consumptions (DebugAircraftEngines & DebugAircraftTracking)
Full release notes will be released with the update on September 7th.
- The MSFS team
To learn more about Accessibility in Microsoft Flight Simulator, click here.
SU = Sim Update (3, 4, etc.)
WU = World Update
ASAP = As Soon as Possible
TBD = To Be Determined
Several Releases = Fixes will come over a series of updates
Ongoing Fixes = An item we will continually be working on
Planned = Scheduled to be worked on
Under Investigation = The team is currently looking into the issue
Not Planned = We will likely not work on this
Started = Work has started on this item
- The team is on vacation this week.
As of 08/15, we have now approved 206 (+1) third parties into the in-sim marketplace and – so far 115 (+0) have released 518 products on PC (+5) and 73 on Xbox (+8).
In total, 1,241 products (+17) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 363 products (-4) from 3rd party developers are in production (229 announced, 134 unannounced). In total, over 1,604 3rd party products (+13) are either released or are in development.
1013 airports (+8) are either released or are in various stages of development.
- 796 airports (+13) have been released on the platform so far in various stores.
- 425 airports (+18) have been released in the in-sim marketplace.
- 106 airports (-5) beyond the released airports have been announced.
- 111 airports (+0) are not announced, but the dev let us know that an airport is in production.
190 aircraft (+0) are either released or are in various stages of development.
- 58 aircraft (+0) have been released on the platform so far in various stores.
- 37 aircraft (+2) have been released in the in-sim marketplace.
- 109 aircraft (+0) beyond the released aircraft have been announced.
- 23 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production.
362 sceneries (+5) are either released or are in various stages of development.
- 348 sceneries (+4) have been released on the platform so far in various stores.
- 35 sceneries (+1) have been released in the in-sim marketplace.
- 14 sceneries (+1) beyond the released scenery have been announced.
39 mission packs (+0) are either released or are in various stages of development.
- 39 mission packs (+0) have been released on the platform so far in various stores.
- 4 mission packs (+0) have been released in the in-sim marketplace.
- 0 mission packs (+0) beyond the released missions have been announced.
New and updated Marketplace items will be added tomorrow, August 20th.
We stream weekly on Twitch.tv/MSFSOfficial!
Join us for a community fly-in to celebrate 1-year of our PC release with a flight to Asobo Studio. Click here for more details.
For the one year anniversary of our launch on PC, we can’t think of a better video to share with you than this documentary about the creation of Microsoft Flight Simulator from Noclip. Go behind the scenes and learn how the teams at Microsoft and Asobo Studio brought together various technologies including Bing Maps, AI machine learning, and Azure Cloud Services to build a faithful 1:1 scale digital replica of our world.
As described in the Noclip documentary, in 2015 Microsoft and Asobo collaborated on an augmented reality project for HoloLens where users could virtually visit a few well-known landmarks. Inspired by the success of that project, the team then wondered if they could expand the scope to the entire planet. From that idea, Microsoft Flight Simulator was born. One of the virtual locations created for the HoloLens project was Machu Picchu, a UNESCO World Heritage Site located high in the Peruvian Andes. Modder MSFSItalia has created a freeware scenery add-on for Machu Picchu. You can download it from flightsim.to at this link.
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NEXT DEVELOPMENT UPDATE BLOG – August 26th, 2021
Microsoft Flight Simulator Team