We have decided to share the Release Notes publicly. This is not final as beta testing is happening, but please see current notes below for the flight:
RELEASE NOTES 1.20.5.0
Stability
-Several crashes have been fixed across the title
-More optimization work has been performed including performance issue with Real-time AirTraffic after a long period of time
-Improvements of the installation logic for outdated / missing packages
Navigation
-New AIRAC cycle 2110 is now available
-Improvements on offset localizer/LDA approaches for the Navdata
-Updated the in-sim Magnetic Variation model
-Fixed ATC announcing a DME Arc approach with 10 times the radius
-Separated different airways with the same name in the Navdata
-Fixed cases of corruption in Title and Descr fields in flight plans
Weather
-Activated gust tweaking in custom weather settings
-Ambient pressure is now smoothly calculated across the entire air column
-Improved ATIS Cloud layer reporting
VR
-Fixed aliased menus and ingame panels
-Fixed some lighting issues in VR
-Fixed wrong camera initial rotation in some cockpit
-Fixed âdotâ cursor when using the mouse
-Fixed mouse cursor depth when hovering the toolbar
-Improved general stability in VR mode
Activity
-Fixed Friends status as offline friends were still marked as online
-Better handling of edge cases when loading save files
-Fixed Balkan bushtrip which could not be completed due to missing airport
-Fixed conversion error in POH takeoff speeds in the Flight assistant panel
-Fixed issue where the altitude displayed on the nameplates was incorrect
-Fixed VFRMap icons disappearing during bushtrips
-Fixed bug causing the female voice to be heared instead of MALE voice in the Deadstick Landing tutorial
-Fixed ICAOs on main path disappearing from the VFR map after resizing it
Planes
KNOWN ISSUE : Cockpit textures can be pink for some liveries but they will be fixed for the general release
General:
-Fixed a bug that prevented Live/AI aircrafts lights from showing
-Reduced the effect of clouds water density on air density (source of drag when flying through clouds) by a factor of 10x
-Altimeter reading should now properly coincide mathematically with atmosphere ambient pressure
-Fixed physical altimeters so they can now display different values
-Fixed UseTemplateValue put inside an Action for custom checklists
-Corrected issue that would cause trim keys to start repeating instantly when held down
-Fixed shared large cameras for hangar sequences so they no longer display the ground only
-Analogic external HUD now supports negative altitude values as the interior instruments
-Reworked gear advisory audio warning system for floating planes
-Improved water rudder and water handling at low speeds. Plane now turns into the wind
-Increased aerobatic max rotation speed and acceleration which improves aerobatic handling
-Improved auto rudder assistance crosswind cancellation to make it smooth over 0 to 500ft, instead of brutal on/off on takeoff
-Improved pfactor for tail dragger airplanes
-Improved free full castering for tail dragger airplanes
-Removed backward limitation for flap lift centre displacement. (Effect on lift centre and Cm)
-Added system to precisely define lift centre motion across ranges of AOA
-Fixed a bug with the spoiler/speedbrake lever animation not being in the correct position when using an external device to control it
-Fixed a bug with external devices AP keys not doing exactly what they should on some aircraft
-Fixed some camera issues with aerobatics: Inverted flight camera transition between normal & inverted flight and fast rolls behavior in 3rd person view
-Fixed issue where Waypoint generated on WorldMap were not flown along by the Autopilot
-Fixed existing flyback issue on KLCT KBVT flight
-Reference QNH can now be changed during flight
-Autopilot will no longer automatically transition to altitude capture when in avionics managed mode
-Fixed corrupted VFR & PFD 2D Terrain in some cases
-Corrected an issue that would cause the trim keys to behave incorrectly when used on a plane which has a trim switch but no trim wheel
-Fixed the altimeter not displaying the correct altitude at the start of a flight (especially in some missions)
-Made reverse flight transition smoother so that one can take 90° turns or a bit more than 90° without weird roll transitions
-Connected all the transponders from the base sim to the new transponder IDENT simvar
-Added a link an Ident and a type to the radio frequency. Ident is ICAO code. Type is one of the following: ATIS,UNI, CTAF, GND, TWR, CLR, APPR, DEP, FSS, AWS, Blank
Boeing 747-8 Intercontinental / Boeing 787-10 Dreamliner
-Minor fix in the way ILS frequency are displayed in Boeing FMC
-Minor fix in the way Flaps are displayed in Boeing FMC
-Fix Boeing Flaps behaviour at handle 9
-Fixed a bug with the Boeing yoke by Thrustmaster failing to toggle âholdâ AP modes
-Fixed icing art issue
-Fixed rain on both interior and exterior
-Added geometry when reverse thrust is on
-Fixed cockpit camera collision
Boeing 787-10 Dreamliner
-Limited max steering angle to 70 degrees as per POH to make ground taxiing easier and more realistic
-Fixed issue that could introduce an inverted elevator control causing the A320 and 787 to crash into the ground
-Altitude reference on HUD is now synced with other instruments
-Partial improvement of FBW (does not use trim anymore)
-Minor display fix on FMC Approach page
-Fixed Incorrect flaps positions
-Fixed missing reg number under wing
Boeing 747-8 Intercontinental
-Fixed occurrence of autopilot failing to capture GS
-Fixed external HUD Airpseed with cockpit Airspeed
-External HUD Airspeed tapes now has speed ranges similar to cockpit tapes
-Fixed minor display issue on FMC Legs page
-PFD airspeed now displays speed for current and next flap setting in approach
Airbus A320neo
-Fixed issue that could introduce an inverted elevator control causing the plane to crash into the ground
-ND altitude restrictions are now more accurate
Diamond DA40NG / Diamond DA40 TDI
-Corrected an issue which prevented the fuel transfert pump from working
-Fixed âLOW FUELâ warning not showing for the correct amount of fuel remaining
-Fixed master knobs not reflecting actual simulated state in some cases
Cessna 152 / Cessna 152 Aerobat
-Fixed the invertion with flaps interaction using a gamepad
-Fixed left strobe light not turning on
-Fixed checklist autocompletion failing to start engine
-Fixed missing reg number on the Aerobat base version
Cessna Citation Longitude
-Removed some outdated glass cockpit alerts
-Added missing tooltips for speed mode and speed units knobs
-Corrected an issue that would cause the aircraft to incorrectly indicate the Yaw Damper is active
-Fixed display Messages when Reverse Thrust is engaged on Cessna Longitude EICAS instead of COM/NAV frequencies
-Glideslope improvement
-Corrected an issue which would prevent light controling push buttons from properly updating when toggling all lights
-Fixed the Up and Down button that were no longer working on Flight Plan page on TSC
-Updated cabin pressure warnings and aircraft configuration with real values
-Adjusted H nav PID to reduce nav horizontal oscillation
-MAIN GEN warning now checks the simvar GENERAL ENG GENERATOR ACTIVE
Zlin Savage Cub
-Fixed master knobs not reflecting actual simulated state in some cases
-Disabled some unused electrical circuits improving overall battery lifetime when idle
-FlightPlan no longer missing from VFRMap
-Fixed VFR Transponder key
Cub Crafter X Cub
-Minor improvements for the checklist
-Fixed tail wheel steering
ICON A5
Icon A5 have now access to the new Aera interface
-Fixed steering animation issue
Flight Design CTLS
-Added access to the new Aera interface
-Fixed sync external HUD Tachometer with cockpit Tachometer
-Fixed VFR Transponder key
-Fixed steering animation issue
JMB VL-3
-Fixed steering animation issue
Cessna 208 B Grand Caravan EX
-Lowered the minimum N1
-Added dynamic Red Line Torque Engine gauge
-Add blue Torque Engine gauge to indicate the Maximum cruise torque
-Added turboprop condition lever implementation
-Reduced rudder stability for more realistic yaw simulation
-Checklist was modified to work with the new condition levers
Beechcraft King Air 350i
-Added turboprop condition lever implementation
-Reduced rudder stability for more realistic yaw simulation
-Significant reduction of flap & gear drag to increase ROC at LDG. now closer to 2000fpm (used to struggle to maintain 700fpm)
-Fixed prop drag idling and adjusted flap drag
âChecklist was modified to work with the new condition levers
Zlin Shock Ultra
-Engine temperatures and pressures were adjusted to have a better behaviour
-Adjusted gear advisory alarm trigger speed to better match the different float planes
Beechcraft Baron G58
-Fixed cockpit camera for hangar sequence
Diamond DA62
-Updated animation issue in the cockpit
-Update all airframes animations
-Fixed rain issue in the cockpit
-Reduced the light popping effect in the cockpit
Cirrus SR22
-Fixed airframe for the nosewheel
Pipistrel Virus SW121
-Fixed QNH setting bug
Cessna 172 Skyhawk
-Fixed animations issue for skis
-Glass cockpit: Arm standby battery in custom departure
-Reduced rudder lift coefficient from 2.0 to 1.5. Will reduce rudder twitchyness and increase adverse yaw
-Adjusted elevator twitchyness & authority
Daher TBM 930
-Specific FX files moved to SimObject folder
-Fixed the autostart/autostop procedure
-Reduced rudder stability for more realistic yaw simulation
-Reduced excessive flap drag
-Tuned Flight IDLE state Torque, RPM and ITT
EXTRA 330LT
-Improved aerobatics behavior
-Fixed idle RPM causing an engine stall at some altitudes / temperatures
Avionics
-Fixed Wind vector not accountic for MagVar on Garmin screens
-Fixed issue where FLC behavior using the NOSE UP/DN buttons was reversed on the G1000
-AS3X, GNS430 & GNS530 now have automatic backlighting depending on the hour of the day
-Runway icon rotates depending on the orientation of the map
-Fixed duplicate waypoints with the same distance & bearing
-Aera Flight Plan has been completely remodeled to better match the real Aera
-The external view of the Aera in portrait mode is now in the right orientation
-Corrected an issue that could cause the avionics switch simvar not to match the physical switch state
-Engine monitor instrument with small form factor updated on Vigilus
-Vigilus now can display turbine engine data and units set are saved between flights
-New Fuel Flow monitor instrument templateadded for the Miniflo/digiflo
-Automatic backlight depending on time of day on the Vigilus
-Adjusted engine monitor color ranges for equipped planes on the Vigilus
-ISA temperature reading is now more reallistic on the G3000
-Minor frequency color fix on the G1000
-G3X no longer show NaN bearing when flying a DirectTo toward an airport
-Fixed occurrence of Garmin-featured plane not catching LOC/ILS
-Fixed G3000 scrollbar stuck at bottom after selecting a Direct To
-Nearest Waypoint/NDB/VOR does not flicker on the GNS530
-Fixed corrupted VFR & PFD 2D Terrain in some cases
-Fixed incorrect values for Bearing (BRG) and Distance (DIST) data fields on G3X
-Fixed issue where G1000 outer COM knob would only increment the frequency no matter the direction it was turned
VFR map
-Fixed corrupted VFR & PFD 2D Terrain in some cases
-VFRMap now capped at > 80° in latitude instead of 75°
-Fix rare occurrence of VFRMap flickering
-VFRMap no longer fails around Longitude 180°
-Minor enhancement of VFRMap FlightPlan display
-We now prevent some cases of VFRMap waypoint loading stalling
World
-Terrain level of detail can now be increased up to 400 (insteads of 200) in Graphics options on PC
-Fixed jetways not spawning in some cases
-Fixed bug during animation when the pilot call the jetway in an airport
-Fixed scenery not being reloaded when adding or removing a package from the Content Manager / Marketplace
-Fixed blurry lights on ultra-wide/4k resolutions
-Optimized photogrammetry erase function by adding a quadratic approximation of earth curvature
-Improved clipping issue with close trees close to poles by dynamically extending the LOD 14 draw distance
-Optimized conversions for world processing using quatratic lat long conversion approximations
-Fixed gaps between some ground surfaces
-Improved LOD display in game at LFPG
-Reflection cubemap resolution and reflected clouds details have been increased
-Fixed a bug provoking SSR to ghost when rotating camera
-Fixed autogen buildings that were sometimes absent or of low quality in the UK
-KPFN is now closed as real life
-Fixed missing light at KECP
-Fixed approach light too long at ENBR
-Fixed windsocks bad orientation on some bespoke airports
-Fixed control tower archetype to match with real life at EDFH
-EDDI & EDDT are now closed as real life
-Fixed floating night lights in some locations in England
-Fixed tower building near Stuttgart
-Fixed trees in front of the runway at EGGP & EGCC
-Fixed terraforming at EDRS
-Fixed jetways issue at RCYU
-Fixed Taxi Ribbon can go underground when taxiing to runway 35 at HUEN Entebbe Airport
-Fixed despawn of the World map when changing the rolling Cache amount
-Fixed wind turbine night light fade out when getting close
-Fixed camera pan in the Manual cache menu
UI
-Minor quality of life improvement on Marketplace
-Fixed ATC Options will be cleared when the User attempts to enter another in the Customization Menu
-Gust speed input slider uses a logarithmic range for better precision
-Fixed previously loaded airports arenât displayed in the history of the airports list
-Fixed top menu âArrowâ Graphic does not Fades During Flight
-Fixed Photogrammetry low resolution in manual cache
-Fixed missing Axis Y from the Select An Input list when mapping actions to the mouse or searching for an input
-Fixed cursor snap to top left corner whenever you change in cockpit camera with keyboard controls
-Fixed important changes to sliders on in-flight menu donât appear to have any effect (now increments accordingly)
-User should no longer get stuck in the Freelook view and be unable to bring the cursor back up on Xbox
-Fixed endless result screen with no prompts to leave when user cancels touchdown and after completion of a landing challenge
-Fixed all profiles blanked when clearing a custom profile for the HOTAS One
-Fixed reset for the mouse sensitivity to default values on a custom profile
-Fixed unable to select the last ICAO searched in the search result
-Fixed disconnection pop up failing to appear when unplugging the ethernet cable before or after press any button screen
Peripherals
-Reduced the increments of the mouse wheel on the elevator trim
-Added Thrustmaster TCA Boeing support
-Added Turtle Beach VelocityOne Flight support
-Fixed a wrong freelook assignment on the Virtual Fly Yoko+
-Fixed mappings shown in Controls screen for T.Flight HOTAS One doesnât align with the actual buttons / axes on Xbox
-Fixed Joystick events on Simconnect
-Fixed wrong biding on the Hotas One prior World update 6
-Fixed mapping of cockpit view Yaw Axis for CH Pro Throttle USB as the axis was reversed
-Fixed warning appears when user tries to map an axis to the Elevator Trim Axis (0 to 100%) command
-Fixed default mapping for Left / Right Brake axes on CH Pro Pedals
-Fixed default mapping for View Yaw, View Pitch, and Throttle axes on CH Pro Throttle doesnât work
-Fixed default mapping for Ailerons axis on CH Fighterstick doesnât work
-Fixed default mapping of Propeller and Throttle axes on CH Flight Sim Yoke are incorrect
-Fixed default mapping for Elevator, Ailerons, and Mixture axes on CH Flight Sim Yoke doesnât work
-Fixed default mapping of axes on CH Throttle Quadrant are incorrect
-Fixed unresponsive Joystick L-Axis Y on CH Throttle Quadrant
-Fixed unable to exit Pause menu using Menu button on T.Flight HOTAS One
SDK
JS API
-RNAV approach type (LPV, LNAV/VNAV, LNAV) data now available from the JS airport facility approach information
-Added raw approach type, approach suffix, runway number, and runway designation to JS airport facility approach information
-Added âSEARCH_BY_IDENTâ (ident, facilityType, maxFacilities) call to JS facility listener, which will search for facilities of the specified type that start with the provided partial ident string
-Added âGET_METAR_BY_IDENTâ (ident) call to JS facility listener to get a METAR by airport ident
-Added âGET_METAR_BY_LATLONâ (lat, lon) call to JS facility listener to get the closest METAR by latitude and longitude
-Circling approaches should no longer include incorrect runway 0 in the provided approach name
-Center runways should no longer be missing âCâ designator in runway name
-Added threshold length and runway end elevation data to airport facility runway information
-Fixed bug where primaryILSFrequency and secondaryILSFrequency were almost always blank even when the runway had a valid ILS ICAO specified in the data
-ILS frequencies in JS airport facility API frequency list now include the station ICAO
Aircraft editor
-Added rotation acceleration to aircraft tracking debug screen
-Improved aircraft tracking and sim curves debug pages for more clarity on drag & lift calculations and values
-Allow negative wing camber values in the flight_model.cfg file
-Clarification of debug aircraft speed, legacy and simtuning pages
-New aircaft drag debug screen
-Added Cd breakdown per surface set to drag debug page
-Added ground effect debug page
-Added elevator_trim_up_limit et elevator_trim_down_limit optional variable to CFG
-Improved wheel debugging window: Added steering angle and mode information about friction
-Updated FLT loading for Engine parameters preventing accidental override of some parameters when loading a mission flt
-Fixed a bug with ADF frequency DEC keys that could cause the frequency to undeflow rendering the ADF system unusable
-Fixed a crash when saving an airplane with no pneumatic system
-Added an option in cfg files to exclude an aircraft from AI Traffic
-Fixed the âlight typesâ dropdown list in the Lighting section of the Aircraft Editor
-Implemented a new version of a supercharger for piston engine with multi speed support and an affine boost curve
-Implemented a manifold pressure regulator for piston engines
-Electrical System - More realistic battery discharge for batteries with a different capacity but a similar voltage
-New primer electrical pushbutton template and covered magneto switch template
-Added new table for jet engines fuel flow vs altitude tuning
Devmode
-Fixed potential corruption in some CFG files when saving your project
-Fixed crashes caused by the Resync function in the Aircraft Editor -Added a close button to the âDebug positionâ window
-Added a new devmode option to switch between GDI and NanoVG at runtime for XML Gauges rendering. The option is found under âOptions->Use NanoVG for XML Gaugesâ
-Added close button to SDK updates window
-Added collisions debug draw to devmodeâs options
-Added dev mode communication prompt at launch
-Added dev mode communication prompt display in SDK updates window
-Fixed SDK versions buttons sublabel display
-Fixed the download button that was not starting any download
-Added devmode windowsâ background behaviour setting, âopaque when dockedâ as default
-Along with the new Model LOD Limits feature, 4 new columns in the Statistics profiler allowing you to better understand which LODs should be better optimized
-Fixed an issue where encrypted packages could freeze the game
-Fixed some occurrences of textures not being found
-Fixed documents with some saved and some unsaved modifications no longer prevent closing an edition tool
-Renamed âModel behaviorâ to âBehaviorâ
-Behaviors window now allows you to modify L-Vars, I-Vars and O-Vars by clicking on them and inputing a new value
-Pressing Ctrl+G while hovering an interactible component as the Behaviors window is open will now set it to that component
-The Behaviors window now has an Error tab which lists the issues recorded while loading the current XML file (only if the behavior window was open during the loading)
-Restored the DevMode font that had disappeared from the latest version
-SDK release notes are now downloaded individually to reduce downloading times
-Windows are now opaque when docked to the gameâs window and transparent when floating inside
-Added debug tools to identify memory-consuming LODs
-Added option to freeze LOD selection
Project editor
-Fixed Package Editor filter not checking all package groups
-Added âSave asâ action, binded to Ctrl+Shift+S
-Improved project creation window: now requires projects parent folder and generates the new project folder, new project name field is correctly emptied after the windowâs closure
-Recent projects which fail to load or have a non normalized path are now deleted on selection
-Made default creator name not mandatory when creating a project from the -menu
-Added auto save on project, package and asset group creation
-Added package thumbnail validation after build
-Fixed asset group asset and output directories modification: absolute paths were set
-Fixed crash when cleaning a package that has been already cleaned
-Fixed Ctrl+Y on asset group creation not setting back asset and output directories values
-Fixed custom asset group template instantiation path
-Fixed custom wizard generated asset groups paths: now correct for build
-Added a clean package operation when a package or an asset group is removed
-Fixed editorâs popups not showing when editorâs main window is hidden
-Post build and post export prompts are only displayed if user did not agree to them
-Fixed non-normalized path saved to recent projects list
-Fixed the removed package that were still appearing in export window package list
-Fixed asset group type combo list empty in wizards if the project editor window was never shown before
-Fixed packageâs name and company name not updated in Inspector if it is not shown when selection changed
-Replaced automatic package name modification by an âUpdate package nameâ button
-Improved Inspector summary tab with titles and sections
-Fixed SimObject template
-Improved clean package: now checks for locked files before trying to delete them all
Scenery editor
-Fixed a crash when closing the scenery editor
-Gizmo window canât be edited if no object is selected OR all selected objects are locked
-âHas 3D Meshâ checkbox in FUEL TaxiwayParking properties to allow removing the 3D object attached to it by default
-Added flipUV & offsetUV for aprons
-Added tiling, rotation, coloration, falloff and opacity for material applied to polygons
-Automatically reload biomes when mounting/building a package containing biome or species definitions
-Color Extractor window is no longer available as it was causing some crashes
-Fixed a crash in the Scenery Editor when deleting a package with pending modifications
-Fixed pink airport when moving far away
-Fixed rectangular apron rotation
-Fixed Scenery Editor soft lock when closing and trying to save
-Fixed sim object bounding boxes
-Fixed update object list after building a package with models
-Generate Taxiway Signs no longer crashes when the package is not built
-Hiding and Lock system rework. New icons to make buttons more intuitive to use. More info check the official documentation on the Scenery Editor
-Improved Text rendering on NanoVG, in particular streched text
-Moving a group that contains standalone towers no longer crashes the game
-Clicking the ââCreate Hierarchy by Typeââ button no longer crashes the game
-Optimized projected meshes
-Projected Meshes can now be selected by clicking on it in the viewport
-Projected Meshes no longer randomly disappear in Edition
-Removed all the sub-edition options (add/remove points, subdivide edge, etc) from the squared apron right-click menu
-Removed irrelevant options (tire mark, end cap, tire gum, etc) for material type of Taxiway Path
-Removed the âScriptsâ section of TaxiwayParking properties
-No longer see a âghostâ of the object when unchecking âOne-click placingâ checkbox
Sample
-Templates.xml: Fixed a bug that caused some interactions hints to show incorrect bindings
-Added missing content info thumbnail on simple aircraft sample
-Updated sample jetway model and animation
Material editor
-Fixed valid bitmap label displayed in red in Bitmap Manager. Fixed bitmap size fisplay in Inspector
-Improved material deletion warning prompt clarity
Simvars
-Added a new simvar: COM_RECEIVE_EX1 (with the target com receiver as index) returning the state of the com receiver without checking the transmitter state
-Added a new [settable] simvar: INTERACTIVE_POINT_GOAL (with the target interactive point as index) which let developpers set an in bewteen position to an interactive point instead of the default open/closed
-Fixed a bug with the COM_RECEIVER simvar initialisation which would badly initialize COM and NAV circuits switch state within the electrical system
-Added simvar RECIP ENG SUPERCHARGER ACTIVE GEAR
-Fixed several simvar Getter and Setter. Lots of Getter were false and referenced the same simvar. Lots of setter were missing. Now, every simvar about âBREAKERâ should be gettable/settable
-Fixed FLAPS_HANDLE_INDEX simvar behavior on increment/decrement events
-Added simvar âGPS OVERRIDDENâ, which disables the sim GPS engine update and allows the user to write to the GPS simvars
-Made simvar âGPS DRIVES NAV1â writable
-AUTOPILOT NAV SELECTED can now be written to select a different nav radio index
-Added AUTOPILOT DEFAULT PITCH MODE and AUTOPILOT DEFAULT ROLL MODE read-only simvars
Console
-Several UX/UI improvements to the console: multiple messages selection, âLog to fileâ feature, more visibility to the Details section, new âCopyâ button
Script editor
-Fixed editor not closing if a modification has not been saved before
WASM
-Removed some math optimizations in wasm which created inaccuracies
VFX editor
-Coordinate systems have been standardized for positions and velocities. They now use the same system, ECEF world or local, depending on a single parameter
-Position and rotation offsets are now always expressed in the space local to the attachment (node or contact point)
-Clamping of manual inputs in the node graph is now handled properly
-Added âGraph Parametersâ, which allows to specify an RPN code in a model behaviour, to execute it in a VFX graph using the new âGraph Parameterâ node
-Added an âEmitInLocalSpaceâ parameter on the Emitter block to control the spaces where your VFX lives
-Added a âLocalDirectionâ node to initialize position & velocities relative to your local space for effects that live in world space
-Added an âAgeâ attribute for the GetInstanceAttribute node
-Added a âColorâ node with a color picker
-General stability improvements. Duplication, Deletion, Copy & Paste shortcuts now available in the node graph editor
-Copy and Paste are now supported across documents
-New Document, Undo and Redo shortcuts now work properly
-It is no longer possible to connect the output of a node to the input of an upstream node
-New Visual Effects now have a working material by default
-Fixed a crash when a multiplayer plane spawns an effect setup on a contact point
-Fixed occasional wrong triggering of water landing effect
-Fixed offset display in VisualEffects spawner tab, feet converted to meters
-Removed âvisibleâ and âenabledâ properties from node edition data
-Removed the confusing âAddâŠâ drag and drop button to create new Object References in node graph inspector
-Removed the edition data tab in node graph inspector, it does not display any relevant information
-Removed the edition data related to deleted nodes
-Removed the redundant âItems Treeâ window
-Removed unnecessary nodes from VFX template
-Removed âAttachToEmitterTranslation/Rotationâ parameters in the Emitter block (replaced by EmitInLocalSpace)